Above all of my requests below, I have but one KISS. Keep It Simple Stupid. Q2 CTF was simple, fun, and easy to pickup, do not complicate Q4 CTF or it will fail. Remember, they key point here is game play, which is what made Q2 CTF.
#1, Grappling hook, this is a MUST for Q4 CTF to survive, no questions asked. It would be nice to have just like the original, the grapple was a gun, had to switch to it. Make it a server option to use the hands free so Expert CTF players are also satisfied.
#2, Runes, all 4 runes must be present, no more, no less. Do not let them expire like in Q3, this increases aggressive game play. Amplifier: does 4x damage, Accel: run/shoot faster, Shield: deflect gunshots and some splash damage, Regeneration: Health and armor rejuvenates at slow rate. Those 4 need to be in there, and spawn at spawn points just like q2.
#3, Water, do not let us see in the water. Why? Flag carriers can escape that way, also, creates better game play when you can't see who you’re shooting at
#4, Jumping, one of the most important parts. When strafing left and right and jumping, you would move faster through the level. Also, combine this with the grapple and you move even faster. Flag carriers got real good at this, 'tweaked' their skills so to say, made the game crazy fun. Also, when jumping on ramps, pressing the jump button a lot would propel you faster. This brings up the point of rocket speeds, you could actually out-travel a rocket, that needs to be sped up.
#5, Movement, make the game move just a tad, a very small tad, faster than Q2. After that, slow the rocket launcher ROF down just a tad compared to Q3. There is a medium between Q2 and Q3, that is where the bliss will be for Q4 CTF.
#6, Rail gun, don't make it look like colorful, revert back to the good ole says, white smoke center, blue spirals on the outside.
#7, Chain gun, where is it? Bring it back! Rotary, slow spin up time, but when it goes, it shreds.
#8, Quad Damage, respawn just like in Q2, not at random, but by a set amount, this creates great strategic game play for flag carriers and hunters. Also combined with Amplifier rune, 8x damage is acquired.
#9, Power Shield, bring this back and make it a little bit stronger. If I have to go find power cells, I’d like it to help me out a bit more.
#10, Blaster gun, bring it back! This POS gun was a glorified flare gun, yet it lit dark hallways, and it was fun to get free frags.
#11, the maps! Have Team 3 re-do all the maps for Q4, essentially keeping them the same, except maybe lighting and details.
#12, BRING BACK Cacophony . Publius . Myrkul . asylum - Simply the best map ever made for Q2 CTF.
L-fire, I hope someone on your team reads this and can save Q4!
-Steve
9+yr Q2 CTF veteran.
AKA
`Biff (alias since Q2 was released), also under Biff0rz, hYpn0tIc, EarthShaker.
Shoutouts to ]L[, [m0b], aE, v.23, [Bh], =CA=, iE, MDK, and many many more.
Personal shoutouts to Tr00p3r, ]L[AlPacino, aE.sanity, [m0b]bad, ]L[BruceLee, ]L[nova, aE.joem, MartyR, ]ds1[shatter, High

, Deli

, 101, and again many more.
L-Fire Team:
http://www.planetquake.com/lfire/L-F...-fire_ctf.html